review-star-citizen-2-5-v-bas-paying-1

Alfa Overview Star Citizen [2.5] in the free access

With him only his ship. He is completely alone. Rushes through the space of forever silent darkness fearlessly before. After all, he is not us. He is not a simple pilot. He is a star citizen.
RSI Again, players were given the opportunity to get acquainted with personally with perhaps the most ambitious project on space topics. Seeing this news, I wanted to write in the comments that it would be nice if someone made a review of the current stage of development of Star Citizen, to which he himself simultaneously simulated a possible answer: “You need it, do it”. Having fairly resigned himself, a decision was made, and why not. This can definitely be called the first glance at the project, t.To. Before, I launched the game only for the same free access about six months ago, but objectively it was not to that, and, having broken a couple of sorties in a fairly short time, the desire to continue disappeared. So I personally are not familiar with the project, I have a strictly positive attitude towards space topics in general and suitable cosmosims in particular, and, as a fan of the genre, I sincerely wish this “machine” to ever take off and we players receive the product that we promise to us. I say this so that everyone can judge on the bias of my point of view on their own.

According to the structure of the narrative Let me do this: facts, what I directly saw in the process of this open alphate, I will write in the usual text, your attitude and your impressions, as well as information from the Internet, highlight italics, and drive all water to spoilers. So that you are more clearly divided by reality from the author’s worldview (that is, me). I will also add some notes for those who want to confuse, whether: some keys and their functions, ignorance of which complicates or completely stops the process of studying the game, a little tips, etc.D. Also under the spoilers, so that the “passes” do not distract the extra elements of the text.

Pruis i5 3470@3.2GHZ
GTX 750Ti 2GB video
RAM 8GB
Ordinary hard
I played in resolution 1280*1024 (yes, do not break on tea, I’m still on the “classic”, and the screenshots will be the corresponding ones, so the comment for individual minuses for 4: 3 screenshots will be sure to.

I lit up so that you can independently judge whether some technical shortcomings to the game or my system. And the system is definitely not particularly nimble, but still not a stump4. In any case, it is noticeably higher than the minimum system requirements I found on the Internet. For those to whom this does not say anything, I will say that the Witcher 3 went to 40-60FPS at approximately high settings. They played the witcher? What? No?! What an awkward pause.

-The first and main reason – This is for yourself a native, of course. No hypocrisy, no statements that for the benefit of the portal, unique content, blah blah blah-hell there, I like to stir the paper and knock on the keys, and from time to time I have a desire to “write”, and the soul is looking for only a reason, so the reason was presented and introduced myself as a reason.
-The second reason -I am not alien to the sofa conversations with the monitor, so I would like to get some kind of written response in the comments on my permission to say, “creativity”. Plus this is all, of course, nice, but it is better to drown in minuses in the stream of conversations in the comments. Adequate and constructive conversation, of course, the other is not necessary.
-The third reason – This is parallel to write down your thoughts about one of the stages of development of the project of interest to me, then it can come in handy, and there are enough reasons, choose yourself.
-Fourth -Having satisfied the three of the above, it would be a beard not to give something to the community and the portal in return, so I’ll try very much that the review is useful and gives the most capacious idea of ​​the game for readers, at the same time helped to decide whether to spend your precious time on this alpha test, or not, well, and help those who decide a little who decide.
-Fifth – And she is not, I’m not Igor Nikolaev.

Another nuance – Since one of the goals I have pursued is that if a perfectly black spherical and absolutely doubtful reader in a vacuum suddenly decides to try an open alpha, then he should remain as much time as possible before it is ended, that is, the information should be as relevant as possible, and then such “swings” were spilled up – either to release the most capacious review, but then in November, and then interested in or buy it (What I never call for, I emphasize!), or wait for the next open alpha (six months?);or arrange a very cursory look at the very start of Alpha, to the detriment of integrity and information content. The species in which this review decided to imagine is a kind of “balance” between two extremes, in other words the author decided to chase behind two hares, and definitely somewhere is an overwhelming@lion, but how critical and justified to decide, of course, to you. You can consider this justification for some jambs or unsolved issues, in some extent in the end it is so.

Let’s start, perhaps. Everything is all, I finish with a protracted entry and move directly to the game itself. And to start, we need registration and londcher. Of course, I won’t make out the registration guide, everything is clear there, I suggested that I download it, downloaded it, launched it, and … a mistake in the entered data. Seriously, I still did not understand what the joke was, but the bootloader at first stupidly “broke” and did not let me log in. An hour later, I tried to introduce a login pass again, and-a miracle! – The keys came up. Warning possible guesses about the caps language, I will make a reservation right away that everything was ok. A mistake is not on my side. There is no explanation. We are going on. The slope is waiting for us after us, and it is worth noting one nuance: I did not always want to give the entire channel to the bootloader, and, since, the developers provided such options, providing in the settings to limit the speed of loading, but it worked somehow strange and not quite expected to make it possible. Switching to half speed from my maximum, the game continued to swing for some reason at the previous speeds. Help: pause, change the speed-upload speed further. Well, sometimes the remainder of the data for loading changed in butter. OK, let’s say that the bootloader also has alphatest, and in general I stuck, I was not going to play in Loncher, in the end.

Launch of the game, familiarization with the settings. Interface language, and games are generally only English. As for the settings, everything is usually enough, very convenient, the settings of the graphics offer 4 ready -made options (from the minimum to the maximum shoes), and, alas, they do not give the opportunity to twist individual parameters on their own. It’s a pity, I’m used to setting up everything manually and never loved all these presets. Later, leafing through the Internet, I found out that the parameters can be changed through the console. The settings of the assignment of keys are presented in two types – the visualization of the keyboard and mouse itself with the signed functions of the involved buttons, as well as the usual, long -habitual list. I tried to study the management in terms of voluntarily, as a result I freaked out and spat, because Nicerta was not remembered, I decided that it was better by the method of scientific pumpkit with peeping in the settings.

1. We launch the https://nongambancasinos.co.uk/review/bubbles-bet/ game, put the desired resolution, the quality of the graphics on Low.
2. Create a file in the Directory: Way_D_Gers \ Starcitizen \ Public \ User.CFG
Open with a notebook and insert the text:

;Turning on the console
Con_restricted = 0
;Installation of SYS defaults
sys_spec_gameeffects = 1
sys_spec_objectdetail = 1
sys_spec_particles = 1
sys_spec_physics = 1
sys_spec_postprocessing = 1
sys_spec_shading = 1
sys_spec_shadows = 1
sys_spec_sound = 1
sys_spec_texture = 1
sys_spec_texturasolution = 1
sys_spec_volumetriceffects = 1
sys_spec_light = 1
sys_spec_texture = 1
sys_spec_sound = 1
sys_spec_quality = 1
;Setting up the viewing angle:
CL_FOV = 70
R_DRAWNEARFOV = 70
PL_MOVEMENT.Power_Sprint_Targetfov = 70
;Drawing settings ..
r_motionblur = 0
r_colorgrading = 0
r_ssreflections = 0
r_hdrbrightlevel = 0
r_hdrbloomratio = 0
r_tessellationmaxdistance = 0
r_ssao = 0
r_ssdo = 0
r_fogShadows = 0
E_SHADOWSMAXTEXRAS = 4
E_SHADOSRESSCALE = 0.1
e_gsmcache = 1
r_texmaxanisotropy = 0
r_vsync = 0
E_PARTICESSHADS = 0
r_depthoffield = 0
g_radialblur = 0
r_chromaticaberration = 0
r_sharpening = 0
r_deferDshadingambientlights = 0
r_hdrgrainamount = 0
r_postProcesseffects = 0
r_postprocessfilters = 0
r_postProcesseffectsgamefx = 0
r_hdrrendering = 0
r_texminSize = 0
r_texmaxsize = 4
r_texresolution = 0.1
r_reflections = 0
r_refractionpartialresolves = 0
r_refraction = 0
r_envtexresolution = 0
r_detailtextures = 0
i_mouse_smooth = 0
I_Mouse_Accel = 0
r_particleSmotionblur = 0
;Set e_lodratio = 1 if you have a Mustang or other ship and you do not see through the glass:
e_lodratio = 0.2
;Drawing range settings ..
E_VIEWDISTRATIO = 40
E_VIEWDISTRATIOCUSTOM = 12
E_VIEWDISTRATIOLIGHTS = 5
E_VIEWDISTRATIODETAIL = 0.1
e_maxViewdistSpeclerp = 0.1
E_MERGEDMESHESISINSTANCEDIST = 0
E_MERGEDMESHESSVEWDISTRATIO = 0
E_PARTILSFORCESOFTPARTICES = 0
E_PARTILSOBJECTCOLSIONS = 0
e_gi = 0
e_decalslifetimescale = 0
CA_ATTACHMENTCULLINGRATION = 50
E_DecalSallowgamedecals = 0
es_debrislifetimescale = 0.1
r_flarestesellationratio = 0.1
r_silhouettepom = 0
E_PARTILSQALITY = 1
r_particleShalfres = 1
r_particleStessellation = 0
;R_TextureSstreampoolSize: – The number of video memory for storage of textures. To eliminate the effect of the blurred textures, remove the next line:
E_PARTILSMAXSCREENFILL = 16
e_gsmlodsnum = 1
E_MaxViewDistance = 1
E_Clouds = 0
r_texturesstreamingskipmips = 1
E_CHARLODMIN = 100
e_decals = 0
E_DecalSallowgamedecals = 0
e_dynamiclights = 0
E_FOG = 0
r_gamma = 3
sys_maxfps = 60
;To report and edit to reduce the number of frames per second, but to increase their stability (have not tried)

Game modes, or «modules». Here, as I understand it, there are three to choose from:
1) Angar
2) arena
3) the universe
Actually, in this order, but in more detail, and I will further describe these elements.
Hangar. The first on the list, if only because it was this module that first saw the light. It is an impressive size of the room where you can place the existing ships, glave on them, re -equip, and sit in the cabin also exclusively for introductory purposes. There is also a simulator in Electronic Access (read “Arena”) and an elevator in “Open World”. In addition, you can still run, jump, crawl, ride on the elevator and … all. At least at the moment, the functionality of this location is very scarce at the moment. The gameplay component is minimal, more likely carries aesthetic-informative character. The re -equipment of the slots can be done “on the surface”, so I still do not understand the point of highlighting this in a separate module, giving a special weight and importance to a simple hangar. So far.

Arena. The module in which only Arena Commander is so far available, that is, the space simulator, but the “Marine Commander” remains closed, it seems that this is about FPS. It has 5 modes, one of which is a race (separate card), another free flight, which shares two cards with the remaining three very prosaic combat modes of the arena, which is in Africa, I think that everything is clear here. There is an opportunity to play with bots and players, both with randomes and friends, but since I have no friends (in the game, I mean), I did not check the performance of this element. Personally, I was not impressed, because we all have already seen it many times, and not for the sake of this star citizen, I suppose I suppose. So, the killing of the time while the teapot boils. It is worth noting that a good simulator for honing flight skills, because we still play the simulator. Both cards are sympathetic in their own way, have natural obstacles in the form of stations and asteroids and pseudoscience boundaries of location. I mean something like a «gravitational zone», from where there is no way back.

This, as I thought at first, the “vacuum cleaner” has direct access to the Angara Arena

Universe. This mode is represented by two «locations»: Area18, Arccorp And Crusader.
Area18, Arccorp -a section of the city on some planet, quite small sizes, having several stores and scurrying back and forth, silent dudes in the same non-fingering yellow cap as you have. You can do it, strive to a well -detailed model of a spaceship in one of the salons, run around the back streets and get used to Local. It took me no more than 20 minutes to get around the entire zone, inspecting the architecture of the buildings and the design of the premises. It is impossible to interact with NPS. It is impossible directly with players (except for local chat). You can’t decompose morally. So, feeling like a child who ran around the shops, looked at the cars, but I didn’t buy one hell, and my mother doesn’t allow me to talk with other people’s uncles, no more than half an hour later I left this place and did not return here anymore. There is simply nothing to do there. Maybe I’m wrong and missed something?

Crusader – This is an orbital station having landing sites, and therefore the opportunity to finally sit in your ship and try it in the case. At the station you can change from the “citizen” to the spacesuit and vice versa, but there will be enough yellow pockets from us, and the gateway opens opaque that the lack of weather overboard is not a reason to flaunt anything. Therefore, we stay in the spacesuit and rush into the main hall, where the terminals for calling the ship on the landing site are located. Dialogue with a computer amno-distribution, the marker illuminates the location of the ship, and the computer said which site it is located. Signs will tell the direction, so you can get lost only by your own complete inattention and special zeal. Gateway and here he is. Finally we are in open space. What is ensured by gravity in the territory of seats, I do not know, but by jumping outside the gravity is turned off and we are in a free and controlled flight. This is cool. Personally, I was delivered to chat in space just while in a spacesuit, to feel the size of the station, look at the gas giant, in the orbit of which the station is located, and just look into the abyss. But not for long, we remember that you should not peer for a long time? Everything, the ship has already shut up shirts, that’s enough to sag. Sitting in the F7C-M Super Hornet alpha test, our borders are parted to the size of the star system. By going into a readiness regime for a quantum jump, possible goals for moving are highlighted, where asteroid fields, stations, etc. are located.D., And there are also “pirates” on which you can try your own skill of managing a fighter, evaluate the physical engine, get acquainted with the mechanics of “overloads” when the pilot darkens in the eyes, and just to finally hang up his precious .. Places to which you can «jump» are actually not so many, at least at a time of about a dozen of about a dozen. I could not say that I have visited and I couldn’t see everything, because it’s not so, but I got the impression that there are only a few such locations, plus, maybe some of them are generated by tasks (about them below), I can’t judge a variety of diversity, since I fulfilled only 5 such “missions”, but they all had a similar structure.

Gameplay and other «buns». I described partially the gameplay in the game modes, but I still allocated in a separate paragraph, because there are some more nuances that would be wrong to determine in any mode separately. The first is the so -called «Mobiglas«. A informative interface located on the character’s hand and provides a mission tracking menu, an info about the hold, contacts, finance, etc.D. Apparently, through this stray, it implies the implementation of various kinds of operations. At least, it would be quite convenient, if it was not necessary to run to the spaceport administration to find out if there are available missions. That is: having examined the hangar, the surface of the planet, and finally going out into outer space, you can at least do something. They will even pay you for this. The tasks that I came across were to fly to the point, sometimes shoot pirates, fly closer to the marker and get out of the cab into outer space, and then either rumble around the station and activate the terminal, or stain the “black box” in some fragments in the shadow of an asteroid. This is the most difficult thing that fell to me. Nevertheless, the mechanics of flight, fighting, going out into outer space, and other smaller nuances together begin to connect here. View was curious. The second is the aforementioned Electronic Access. Everything is simple, of course, already wrote above – a completely ordinary arena. Fans will appreciate it, it will not hurt newcomers, I have not realized the importance of this element yet.

We went into the game – looked at the menu, further by choosing. You will understand the arena yourself, but not knowing the management, you will be like a cow on ice there. You can run into the hangar, but there is nothing special to do there, so my advice is to drown right away in Universe. Classic movement – WASD. We jump with a gap, squat ctrl, [F] – interaction, input. Now the first nuance – the keys have several modes. Simple pressing, double pressing, long press and simple+long. That is, you can know the button, but press it wrong. Keep in mind, I warned. So, for example, Ctrl is simple – to sit down, and holding it – the position of lying. Further [F1] – This is our mobiglas. Mission to choose in it. Appeared in the cabin – in theory immediately in the spacesuit. YuPch]-switching between views from the 1st person to look from the 3rd person and vice versa. Without a spacesuit, they will not let the landing site. Convinced that we were dressed – we went to the main hall. Understand, there is a big sphere big in the middle, there is really nowhere to get lost. Near the terminals. Click, choose our ship, they tell us what site it was fed to. Focusing on signs, we go to the ship, sit down, took off with a gap. The primary elements of the ship’s control are also intuitively understood, again our WASD, Ke – roll and t.D., This yourself will figure it out. YuN] – our chassis. Limit the speed. We are not going to sit down – we remove. YuIN] – transition to readiness for quantum jump. Chose a goal, [F] – confirmation, everything, jump. YuH] – switching to «free look» and vice versa. Closed [F] in the cabin of the ship – exit to outer space. The rest, if necessary, you can either look in the settings, or, if the trouble is with an English, then look on the Internet. I voiced what Masthev just to know, otherwise you can crash into something;How to stupid, until you understand how to make a quantum jump;where to get missions, and the like.

Stability and optimization. Dude, but this is an alpha, what are you starting, they talked normally. -Yes, yes, yes, of course, I understand everything, but still, I think, the reader should be interesting whether it is completely dark or tolerable that it can be justified by an early alpha. And what specifically I faced me? I mentioned the jokes of the bootloader above, I will not repeat. Stably, after a way out of the game “hangs” it (well, does not want the game to come out!). Friza-Lagi-Laying-all this integral husk of any, probably, alpha test. Remember my iron, draw conclusions ourselves, I do not presume to judge who is to blame. With all this, there is no possibility of manual setting of graphics, and its change by pre-installations from Very High on Low gives an increase in FPS by only 20-30%! Network code. It is specially in such a font, because the information is not verified by me, but on the Internet they swear on a shit network. I don’t know what kind of cat is, and why it is bad, don’t even ask. And the more people in the location, the more frizes-thunder-pounds. It is inclined to believe that at least there is a share of truth in this, because having launched a “free flight” in a simulator in a location with a dying star, I suddenly discovered such a suitable FPS as not to say about the “universe” mode. Yes, and everything is fine in the hangar. If you believe the same comments from various portals, then the new one promises to be brought in version 3.0. What I bought, as they say. Graphic-visual artifacts and anomalies also have a place to be. However, I do not have at an annoying level. So that I just know that they are here, everything is in order, Alfa Test is in the planned mode. As for RAM, I myself saw how the game was at 6.5 gigs. They write on the Internet that they recorded up to 13 consumption gigs. In short, ZG loves the RAM, and there is an opinion that in any amount. Although there is a sin of Moveton, t.To. Even OBT Batla was the first to have a memory for a couple of hours of the game confidently that I had to restart the game due to the impossibility of continuing due to lags. Processor loading is the first core to the maximum, the remaining three percent by ~ 65. The loading of the video card processor is on average by 75-80% (it was surprised), the whole video memory was used all. And for some reason the fighter himself is “giving away” the fighter himself in the hangar. Pruf-Skrinov did not lay out, but while I climbed the elevator in the “dispatch”, the longitudinal axis of the ship turned relative to the longitudinal axis of the hangar. Devilry.

Graphics. In general, the aspect that everyone must evaluate himself. But since it is still supposed to write something, I will frankly and absolutely subjectively arrange a little gag. For me personally without complaints. If you find fault, then the glare is too big and bright. Everything else at a very acceptable level. I thought for a long time what a screening to confirm his point of view, in the end he chose the most striking, perhaps an example. Evaluate the details of my ZHZH … Life! And seriously, open YouTube, there are plenty of videos in an awesome resolution from 60 FPS in both eyes, from which you will get more pleasure and understanding what level of the picture the project is able to provide. If they are not cut before the release, phach.

Stylistics and design. Great. Honestly, I stubbornly got the impression during the test that in RSI all the loafers (exaggerating) and only modeliers and designers plow without a break for food and sleep. The setting of the game requires a feeling of «future», and the game provides this. Moreover, at the level, so that the mechanic does not quite lose its intuitive understanding and the question “but what kind of crap is and what should I do with it, where to shove?»Noticeably colossal attention to small things. The ships look great, the stations are impressive, the interiors delight the eye, the cabin of the ship should be separately allocated, and it is also good. Although in terms of the ergonomicity of the cabin I still spit, because I have not mastered all the elements, and the glare sometimes lights up some elements of the interface, interfering with either aim, then just read information. In general, I consider the schedule, stylistics and design the hallmark of Star Citizen’a. Perhaps they proved that they can.

Sound. Corresponds to the situation, at the beginning of the battle the melody changes, hit in space is heard … Yes, yes, mechanical vibrations in vacuum, blah blah blah, but everyone does not give a damn. Well, or almost everyone. Something in the cab is periodically squeaks, grunts, cracks, some kind of voice in his head pushes obsessive ideas, in general there is a sound, and not for the sake of a checkmark, but as an integral part of the environment.I got it. Not all the sounds I understood, I did not like everything, but the melodies were completely “entered”, and the fighting one (if there are several) and generally with a bang.

Community and chat. Why I allocated separately, and indeed I pay attention, because at this stage of development it is important what people communicate in the game. Who has any questions, problems. Based on this, it is possible to accurately judge what people like in the game, and what is not, what is fiercely lacking, well, to some extent, to check the adequacy of their perception, if only because it is unlikely that everyone around the same thing seems like the same. So in chats they most often ask:
1) Why such a low fps
2) What can you do here at all
3) where to get how to shoot, where to go and t.D.
And, judging by the answers, most often they dismiss the words “all garbage, we are waiting for 3.0 «while this is a stub. In general, the community is responsive, they told me which button to reap, then what else. Well, it is still worth it to quote one comrade, whose phrase cut with my indignation and was very imprinted in memory:

-I did not understand how the conservation of progress occurs, but it occurs.
-I don’t know what principles the matchmaking match in the arena is carried out, the ships are different.
-Many nuances of ship control and interface for me are not yet clear.
-Why is there no mouse key in the game menu to return back to the game? There is no banal button «Return to the game».
-How to repair a ship (although I suspect that through mobglass when landing).
-Is there a map of the star system or is navigation only in this way, directly through guidance on the target.
-Where are all women?!

General impression.
Star Citizen is truly impressive by detailing, image quality, not forgetting about the physical model and that a person is sitting in the cabin. Since after all, the first thing you expect from this project is cosmosima, the sensations should be transmitted to the corresponding ones, and RSI go in this direction very confidently. Cosmos looks the way it should look, and for the successful control of the ship and the exact maneuvering of it, it really needs to be “feel”. Designers perfectly convey the feeling of the future, in other words in order for their eyes to get real ecstasy, a lot is done. At the same time, I cannot call the interface really ergonomic, it seemed to me overloaded information, some inscriptions were not read very clearly (remember my resolution), and this applies directly to the fighter cabin. I could not get used to the sight, some monstrous number of keys is allocated for a choice-reducing target, and even though “this is the simulator, there should be a lot of buttons”-I tend to believe that it is necessary to strive for the minimum number of keys with maximum functionality, and I can’t name the laconic current layout in any way. I did not like this pile of because it distracts from enjoyment with cosmos, flight, maneuvering. To a certain extent, this is a matter of habit, of course, but for me, as a beginner, this is comparable to the well -known method of teaching puppies to swimming. The character’s animation is far from perfect, the NPS acts as a furniture running past the player to either call him or show him a cuckoo – there are no elements of social interaction except a direct collision and local chat yet. Now it is only one star system with very cut functionality, but try to imagine how much more needs to be done to provide playing over a hundred such systems? The possibility of waging some role, economics, pvp, balance, the possibility of influencing the world, without which all efforts will be invisible, in other words excellent incentives should appear to perform mission, either trade, or rob cows in the end. This, of course, is not there, and just in the infancy begins to appear. To date, you can only get acquainted with some elements of gameplay, but I can’t call it personally. Someone said that this is a «technology», and I am inclined to agree with this statement rather. In conclusion, I will say that I was not sorry for the time spent, it was curious, I received a really aesthetic pleasure from working out ships and space stations, but there was no desire to throw grandmothers at Roberts at Robert as it was, and there was no. It’s better I will invest after the release, having paid in fact for the finished product, even if the price of the “starting package” grows up, I will not be sorry for those money, all promises to fulfill all the developers. I sincerely want to believe in a speedy and full -fledged release, which I sincerely wish fans of Cosmosimov. In the meantime, it is like a flowering cactus – it’s nice to watch, but not to bite.

P.WITH. I hope it was capacious and not quite boring. Not to mention everything, so if there are any questions, I will answer them in the comments, or I will add to the blog, unless, of course, I have answers to these questions. Spelling and punctuation editing, comments on misinformation are extremely welcomed, if God forbid she slipped somewhere, clarifications and other useful things that are able to complement the picture. He escaped any comparisons with similar products. To everyone who mastered the composition entirely, fierce respect. If suddenly reading this article still motivated to try the alpha personally, then you still have the weekend, this, I believe, will be enough. (it is worth making a reservation, by the way, that the tasks of seducing alpha test someone did not stand to the extent to which this can only be imagined). I am waiting for all interested in the comments. Fuh! The report graduated.

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